davca

  • davca commented on the post, rakothas t2c 7 years, 7 months ago

    I find loot in T2C throne to be really good actually.

    On an average full clear we get:

    14-15 greater armour pieces, so everyone in the raid gets a piece, and 2-3 leftover for extra rolls.
    3-5 3-slot jewelry per boss, so usually enough for everyone to get 2 pieces per raid. (Make no mistake, this is all better than the featured…[Read more]

  • vidím, že je tam plno nového, hlavně k T2, vůbec by nebylo špatné, kdyby nějaká dobrá duše to přeložila do češtiny a udělala z toho návod … kdo se hlásí?

  • davca commented on the post, rakothas t2c 7 years, 7 months ago

    tak hunter funguje +15% damage na 1 minutu:)

  • davca commented on the post, rakothas t2c 7 years, 7 months ago

    Vytaženo z nějaké diskuze

    Captains:
    If there are 2 captains 1 should have 20% revealing mark armor and use revealing mark. The other should trait red and use telling mark. Both captains should trait for double in-combat rez. Use herald of hope. For maximum dps buffing I recommend the red captain wear 4 pieces of moors command armor for +10% in…[Read more]

  • pékny ćĺanek, diky

  • Vadokhar

    He starts tiering up a buff (-25% damage, -50% damage, -75% damage, immune to damage) which needs to be dispelled. You can dispel it by pulling the boss in the middle of a shadow or a flame puddle. He will soak it up. The boss needs to be in the center for a few seconds for the buff to disappear. Your tank will take big hits from the…[Read more]

  • davca commented on the post, silent street 7 years, 8 months ago

    Chce to vyzkoušet, ale to je návod na to, jak to tam tank sám ustojí

    Dále jsem našel, že se jede nejdříve Voronwe – protože dává heal buff na Earnila(zato opačně je damage buff), zase chtělo by to vyzkoušet

    U minibossů také interrupt

    Voronwe debuff – Mardil’s Rebuke

    Mardil Voronwë says, “Stop this madness [insert character name…[Read more]

  • davca commented on the post, silent street 7 years, 8 months ago

    Hlavní boss – SPECIAL ATTACKS

    Darkness (stackable)

    The Gloom of Nurn says, ”Darkness surrounds you!”
    The Gloom of Nurn says, ”The Gloom surrounds you …”

    When the Gloom of Nurn says this a black cloud drops at his feet (it will be outlined by a red square). For each person within range he drops an additional cloud, therefore, melee clas…[Read more]

  • Vadokhar

    He starts tiering up a buff (-25% damage, -50% damage, -75% damage, immune to damage) which needs to be dispelled. You can dispel it by pulling the boss in the middle of a shadow or a flame puddle. He will soak it up. The boss needs to be in the center for a few seconds for the buff to disappear. Your tank will take big hits from the…[Read more]

  • Nekde jsem okopiroval neco ohledne vybavy na raidovani, kdyz to jednomu cloveku pomuze, budu rad:)

    Always carry top tier scrolls, hope tokens, and food to boost resistance, regeneration and stats.
    Always carry stacks of Disease/Fear/Poison/Wound Potions, Morale Potions, Power Potions, and other class specific consumables like…[Read more]

  • Sel jsem s pugem cely raid na t1, hotovo za cca 2 hodiny.
    postrehu mam malo, protoze jsem nestihal

    1. Max DPS! Asi to nejdulezitejsi! Hodne tlacili na minstrely aby davali ja CD anthemy, a kapitani OE – […]

    • Super poznamky.
      Ja jen pridam link na vsechny boss fighty v t1 raidu: https://www.youtube.com/channel/UCdhkd2-RQOsjNKh42DcWdiw
      Stoji za to se na to mrknout.

    • Ten návod na mamuty vypadá slibně a rozhodně se najdou věci, které jsme dělali jinak. Možná, že v tom hledáme moc velkou vědu, každopádně by to k tomu chtělo přistoupit asi jako na mamuty v ODčku – jen s jedinou výjjimkou, že 1 tank bude v exilu kitovat dva mamuty. Jinak mi to přijde hodně podobné: melee na kameni čekat na addy, range DPS na kameni a jít do mumaka – jak přijdou addi, tak addy. 1 tank v exilu, další tankuje mamuta, další čeká na addy. Nemusíme nikam spěchat, lepší je si to kontrolovat. To, že pak addi budou chodit i každou minutu, mi přijde jako menší zlo, než těch addů na nás vyběhne 20 najednou.
      Nevim, jaký range mají ty mumakovy kruhy – jestli nám je bude házet pod zadek, i když ho budeme dávat jen z dálky na range.

    • Nekde jsem okopiroval neco ohledne vybavy na raidovani, kdyz to jednomu cloveku pomuze, budu rad:)

      Always carry top tier scrolls, hope tokens, and food to boost resistance, regeneration and stats.
      Always carry stacks of Disease/Fear/Poison/Wound Potions, Morale Potions, Power Potions, and other class specific consumables like shield spikes, marbles, focus potions, and fervour potions.
      Tomes of Defence, Damage, and Morale are highly recommended.
      If you sometimes miss the fact that you need to take a pot, please ensure you install a plugin to help you. Useful plugins include Buffbars, Palantir II, and Potion Helper.

      Legendary Items

      Use fully imbued first age weapon and class items with legacies that support challenge raiding.
      Legacies that are decent for solo or PvP play may not be effective for raid groups. Make sure your LIs have the legacies best suited for group content.
      Ensure that the relics are of the highest quality and fit the role you are filling in the raid.

      Skill Points and Character Builds

      77+ skill points (currently 82 are obtainable).
      Be very comfortable with each of your skills in each of your lines. Be an expert with your class!

      Morale

      Tanks: 40k minimum, 50k+ recommended
      All others: 25k minimum, 30k+ recommended

      Virtues (Cap them)

      Raiding virtues can be used to cap mitigations and add resistance. Frequently used virtues are listed below.

      Tolerance
      Charity
      Confidence
      Fidelity
      Honour
      Innocence
      Idealism

      Mitigations (Overcap them)

      Light Armour: True (over) cap is 20,213 Physical and Tactical, so aim for 18,722
      Medium Armour: True (over) cap is 22,409 Physical and Tactical, so aim for 20,968
      Heavy Armour: True (over) cap is 24,579 Physical and Tactical, so aim for 23,138
      These values are a warding scroll (i.e. 1441) under the caps.

      Critical Defence

      Tanks: 50-60%
      Melee Classes: 45-50%
      All others 40%+

      Incoming Healing Rating

      Tanks: 25%+

      Avoidances (Tanks)

      Block/Parry/Evade

      Pick all traits that improve b/p/e
      Minimum 17k, recommended 20k+
      Try to even out your ratings. E.g. 20k/20k/20k will provide more avoidances than 23k/20k/17k because of diminishing returns.

      Resistance

      Tanks: 35%+
      Casters: 30%+
      All Others: 20%+

      Mastery

      DPS: 60k+
      DPS: 63.7k+ if you do not use 2 pieces of the new pelennor set
      Healers: 45k-50k

      Critical Rating (Cap Critical Chance)

      Pick all traits that improve critical chance %
      The cap is 17,685
      Running with a red line captain will buff your critical rating by about 2,400. So try to put 2 critical rating essences on a swap (jewellery) piece. If you have a red capt in your group, then you could swap your crit rating piece for a piece with different stats, e.g. extra morale or extra mastery.
      Tanks don’t need capped critical rating.

      Finesse

      10.5k (20%)

    • Vadokhar

      He starts tiering up a buff (-25% damage, -50% damage, -75% damage, immune to damage) which needs to be dispelled. You can dispel it by pulling the boss in the middle of a shadow or a flame puddle. He will soak it up. The boss needs to be in the center for a few seconds for the buff to disappear. Your tank will take big hits from the puddle during this time. (Melee dps should not follow him.) Depending on your group make up you can decide whether you want to pull him into a shadow puddle or into a flame puddle.

      -Letting the boss feed on a flame puddle grants him a -50% incoming melee damage buff for 20s and -5% incoming melee damage buff, +10% fire damage buff permanently.

      -Letting the boss feed on a shadow puddle grants him a -50% incoming tactical damage buff for 20s and -5% incoming tactical damage buff, +10% shadow damage buff permanently.

      -I forgot if ranged damage debuff was fire or shadow.

      -Ensure that you let him feed on a puddle before he reaches his immunity state.

      -Use a wound potion to remove the -50% fire mitigation debuff.

      -Use a fear potion to remove the -50% shadow mitigation debuff.

      The grims have a tier 3 corruption that takes away 5% morale every 2s of everyone near them. You have to either remove the corruption (requires 3 removals) or kill the grim, whichever one happens first. For T1 the strategy definitely is to AoE all grims down ASAP. Removing corruptions is good, but it’s not required to remove the corruption before they die, so AoE is recommended. Basically you have to either remove the corruption or kill it, whichever one happens first.

      Therefore have one tank grab everything, keep everyone focused on the boss. The grims will readily die in the champions AoE. Once you get to about 6M, the boss probably has reached -75% incoming damage and at this point have the tank will him into a puddle. As soon as the puddle disappears, the rest of the group can follow and continue as before. Around 3M morale you’ll have to do the same thing again. Just keep the dps up and you’ll only have to pull him into a puddle twice.

      If you are taking a wipe, never retreat until the fight has completely reset, failing to do so may cause it to bug out. (The boss won’t respawn and you cannot continue.)

    • Tak jsem prochazel forum a v burg sekci jsem nasel jak jeden clovek psal co vsechno dokaze s burgem nahazet na bosse: „+20% Miss Chance, +40% Attack Duration, -30% Damage, +23,6% Incoming Damage (up to 28,6% for 2/3 of the time, so roughly 27% overall), -2121 Finesse, -10% Critical Defence, -22,6% Tactical Damage, +25% All Skill Inductions“.
      Specialne tech -30% Damage od bosse a prumerne +27% Incoming Damage je masakr. Pro info duchove od kapta jsou 35% na 20 sec. s cooldownem, takze burg to jsou takovi skoro duchove po celou dobu boje. Je dobry burg by se nam opravdu hodne hodil…

      • Jo, je to tak. Burg pak sice nedělá moc damage, protože pořád jen hází triky (a dost z těch věcí nejde na bossovi trvale držet současně), ale tohle všechno opravdu dokáže.

    • Vadokhar

      He starts tiering up a buff (-25% damage, -50% damage, -75% damage, immune to damage) which needs to be dispelled. You can dispel it by pulling the boss in the middle of a shadow or a flame puddle. He will soak it up. The boss needs to be in the center for a few seconds for the buff to disappear. Your tank will take big hits from the puddle during this time. (Melee dps should not follow him.)

      to je odpověď, proč všichni dostali tu strašnou pecku, je potřeba odběhnout od bosse v tu chvíli(jak říkal vilda), proto ta taktika je že tank odběhne to shazovat s bossem mimo skupinu

    • Taky moc hezky sepsané postupy na všechny bossy t2c i t1:

      http://dadislotroguides.com/raid-guide-throne-of-the-dread-terror/

    • vidím, že je tam plno nového, hlavně k T2, vůbec by nebylo špatné, kdyby nějaká dobrá duše to přeložila do češtiny a udělala z toho návod … kdo se hlásí?

    • Vytaženo z nějaké diskuze

      Captains:
      If there are 2 captains 1 should have 20% revealing mark armor and use revealing mark. The other should trait red and use telling mark. Both captains should trait for double in-combat rez. Use herald of hope. For maximum dps buffing I recommend the red captain wear 4 pieces of moors command armor for +10% incoming damage and 2 pieces of ToO armor for oathbreakers reset. Use jewelry to get to overcapped physical mits and 40k+ morale. Make sure attack duration buff and rallying cry damage buff are up before the fight starts, either via minstrel’s call to greatness or your own time of need. Use all your dps buffs as soon as possible and pop oathbreakers once all your buffs are active. Tell people when you’re using oathbreakers so they can use their big dps skills at the same time. If you get a defeat response, try to save your rallying cry for when your fellowship gets hit by the distribute attack. Use your dps buffs again as soon as they’re off cooldown. Keep up attack duration and crit buff and rallying cry buff the whole fight. At least one of the captains should trait for the grave wound incoming healing debuff.

      Burglar:
      Trait for mischief maker. Use at least 2 pieces of osgiliath mischief-maker’s armor. Make sure you have maxed reveal weakness legacy and maxed trick duration legacy on your LI’s. Put reveal weakness on boss immediately, use trickster to get double enrage on the boss. keep quite a snag debuff on boss at all times. Altogether that adds up to I think 31.2% extra incoming damage on boss. It’s like a permanent oathbreakers. Don’t remove tricks on the boss. when the last set of adds come, try to use your 2-target riddle on defilers, then ready and able, then riddle two more. Learn where the adds are going to come from so you can be ready to mezz them before they get into aoe range.

      Lm:
      trait yellow. use the +5% SOP: see all ends crit chance armor. use raven pet for fire mitigation debuff. keep sticky tar down as much as possible. keep warding lore down as much as possible. Keep fire lore and SOP:command on the boss at all times and as many of the adds as possible. target through the boss and use water lore on whoever the boss is hitting. keep beacon of hope heal ticking. coordinate with burglar on what you should cc. coordinate with captain to use ancient craft and SOP: sae during the first oathbreakers, and whenever off cooldown after that. Figure out where to expect the adds to come from so you can mezz them before they get into aoe range of the group.

      Minstrel:
      before the fight starts, swap to yellow line with enough red to get +10% tactical damage on anthem of war. Use cry of the chorus and 3 anthems of war and call to greatness, then swap back to blue line before the fight starts. keep up 1 anthem of war for the group along with anthem of the 3rd age for yourself throughout the fight. Heal like crazy. keep up 3 soliloquy of spirits on whoever the boss is hitting. If you target through the boss you will always be healing the person he is attacking. Consider using the Featured instance armor to stack inspire fellows. At least one kin mentioned on the forums that they completed the raid with one of their mini’s traited yellow. Theoretically, if you arrange the groups like in my post above, it seems like it could work as far as keeping the raid alive, and it would definitely add a lot to dps. Revealing mark heals would be absolutely essential with that setup.

      Runekeeper:
      use DNFTD on someone before you enter the instance, then use it on someone else when it resets as you enter. refresh it on your first person when it expires. Let the raid know who you put it on. If someone dies, let everyone know immediately whether they have DNF or not so rezzes aren’t wasted. You are the main dps’ers in the fight. Maybe someone who plays a runekeeper can add some more tips as far as gear, rotations, etc.

      Hunter:
      It definitely seems like bringing a hunter to this fight is a significant handicap, since their dps is far below a runekeeper. Hopefully the upcoming buffs happen sooner rather than later. If there is a hunter, they can start in yellow line, put down all the traps before the fight starts. The triple trap gives a nice incoming damage debuff. Change back to red before combat. You can use swap armor from Dol Amroth for burn hot at the beginning and swap clicky jewelry from Lothlorien for extra 10% crit chance. Swap back to your normal gear before you get into combat. Consider using HS reset armor and traiting for HS incoming heal debuff.

      Guard:
      Get your fortification buff to max as soon as possible. Don’t forget to use war chant whenever it’s off cooldown. Make sure combat movement assistance is not enabled. Pay attention to your hemorrhage bleed. When it disappears force taunt the boss to your side. When the other tank has aggro, put shield wall on the squishiest person in the other group. Use aoe shield smash to interrupt/stun adds whenever possible. I don’t think any of the boss‘ special attacks can be avaoided, so don’t count on juggernaut or pledge to save you. In fact, for that reason it might be worth considering traiting yellow for extra debuffs and reducing damage on the rest of the raid. You can get +10% miss chance, -10% damage, and -2835 armour on the boss and nearby adds. If you trait yellow, time your aggro swaps so that you always have redirect active when he’s hitting you. So you would tank for 10 seconds and the other tank would tank for 20 seconds out of every 30 seconds. Guards, feel free to chime in here.

      Champ:
      Trait yellow for rend. Make sure you have maxed rend debuff legacy. Trait far enough into blue for aggressive exchange and horn of champions. Try to think of yourself as more of a debuff/support dps class in this fight rather than a primary dps class. rend and blade wall debuffs should be on boss all the time. If you are aoeing everything anyway, keep an eye on the warriors‘ health bars. When they get their dying rage buff or whatever it’s called, stun them and let the group know to kill them asap. Any more input from champs would be welcome. It’s possible to trait yellow and still get horn of champions debuff and go all the way to champion’s duel in red for even more debuffing. It might be worth trying.

      Warden:
      I know some groups have completed t2c with a warden as one of the tanks. They can add a lot more dps while tanking than captains or guards, and they can have 90+% mitigation for 12 seconds if there are 5 adds around them, so if someone has a good warden that wants to tank, I think it could work. They can also use the featured instance armor to debuff the boss’s mitigation even more. If we use a warden tank, we could have the other tank hold him ideally until the first set of adds comes. Then the warden would taunt them after that whenever his hemorrhage bleed is gone and he has defiant challenge off cooldown. Use warning shot and the mitigation debuff skills whenever they’re off cooldown. Consider traiting far enough into yellow to get the adroit maneuver induction buff. That’s a major buff to all the casters in the group. It would probably take a bit of practice to figure out a good rotation for this fight, and how much dps vs. how much self-healing/buffing, but a warden tank seems like a viable option to me.

      Beorning:
      I think I played a beorning to level 20 or something, then got tired of it. If any beornings want to come, let us know how you could contribute.

    • tak hunter funguje +15% damage na 1 minutu:)

    • Super poznatky ke kazde classe. Parada.

    • Hezké. Na beorninga tu máme své dva lidi, co by mohli přispět. Ale nejlepší část se samozřejmě týká hunterů, to mě hodně pobavilo – největším přínosem huntera je, když nebude zabírat místo (aneb taková smutná kapitola v pohádce o vyváženosti).

    • I find loot in T2C throne to be really good actually.

      On an average full clear we get:

      14-15 greater armour pieces, so everyone in the raid gets a piece, and 2-3 leftover for extra rolls.
      3-5 3-slot jewelry per boss, so usually enough for everyone to get 2 pieces per raid. (Make no mistake, this is all better than the featured instance 2-slot gear because an extra slot easily makes up for the loss of ~1600 mit and 200 morale.)
      3 guaranteed gold class item drops, so 3 people each week get one, max ~4 weeks to get a gold class item if you run with a static group/kin.
      10 ithil coins per boss (7 from normal chest, 3 from challenge) so 60 coins per raid.
      Random housing items, 1K morale essences, and cosmetic pets to /roll on.
      1 Cloak (from gothmog, the only really ‚hard to get‘ item in the raid since only 1 drops each kill, but honestly the cloak stats are so bad most people only want it for cosmetic purposes.)

      tzn. musíme začít chodit T2 !!!!

    • druhý tank musí být kapitán s last standem – storme asi ty:)- vydrží tam 30sekund a to je klíčové pro přežití – chodí se se 3 kapitány
      sud se dává na 30-40%?, aby bouchnul po tom, co si nahodí ten mega buff – asi se ten buff smaže, toto přesně nevím, chce to vypozorovat
      addi se jedou pouze sekundárně
      jeden z mistrelů je na žlutou, má damage klassy u sebe bez tanka, druhý je na modrou, má v grupě oba tanky(ty jsou samozřejmě naproti sobě) a healuje přes bosse

  • davca wrote a new post, silent street 8 years ago

     

     

    • Hlavní boss – SPECIAL ATTACKS

      Darkness (stackable)

      The Gloom of Nurn says, ”Darkness surrounds you!”
      The Gloom of Nurn says, ”The Gloom surrounds you …”

      When the Gloom of Nurn says this a black cloud drops at his feet (it will be outlined by a red square). For each person within range he drops an additional cloud, therefore, melee classes must back away quickly when they hear these words. The cloud does 20% of your morale as damage every 2 seconds if you are standing in it. The puddles do stack damage.

      None Can Stand Before Me !

      The Gloom of Nurn says, ”None can stand before me!”

      He does a Hammer of the Gloom attack and all those in front of the boss (180 degrees) take large shadow damage.

      Your Sight Fails You, [insert character name]!

      Your screen goes black so you cannot see the mobs or your fellows.

      Death Comes (interruptible)

      The Gloom of Nurn says, ”Death comes…”
      The Gloom of Nurn says, ”Only Shadows shall remain…”

      He begins inducting with an orange cloud at his feet (you should interrupt it).

      Face Me, [insert character name]! (interruptible)

      Failing to interrupt this induction will cause you to fly through the air toward The Gloom of Nurn and land just behind him.

      You Cannot Flee! (interruptible)

      Generates an eye?

      There is No Escape For You, [insert character name]! (interruptible)

      Generates an eye?

      Purple Eye (T2 Only)

      The Gloom of Nurn says, “Only Shadows shall remain..”
      The Gloom of Nurn says, “Feel your fears rush forth!”

      Someone will get a purple eye over their head (don’t think it can be resisted?). You have “x” seconds before it disappears and a puddle drops at your feet. This puddle does 20% of your morale in damage every 2 seconds while you are standing in it. The puddle damage does stack.

      If you have a purple eye and you drop it where someone else is standing they will get an eye (essentially it spreads).

    • Chce to vyzkoušet, ale to je návod na to, jak to tam tank sám ustojí

      Dále jsem našel, že se jede nejdříve Voronwe – protože dává heal buff na Earnila(zato opačně je damage buff), zase chtělo by to vyzkoušet

      U minibossů také interrupt

      Voronwe debuff – Mardil’s Rebuke

      Mardil Voronwë says, “Stop this madness [insert character name]” (interruptible)
      Mardil Voronwë says, “Your plans are ill-laid” (interruptible)

      Target cannot Block, Parry, or Evade for 10s.

      Fall to Blades (his self debuff)

      FalltoBlades

      +50% incoming Melee and Ranged damage (his weakness).

      Earnil debuff

      nevitable Defeat (Blue Eye) (pottable – fear)

      You will get a blue eye over your head (pottable fear).

      Fall to Sorcery (his self debuff)

      FalltoSorcery

      +50% incoming Tactical damage (his weakness).
      SPECIAL ATTACKS

      Cleave

      Does heavy common damage.

  • davca wrote a new post, smaug t2c 8 years ago

     

    hezký guide na t2c

  • Váš věk:36
    Vaše pohlaví:muž
    Název postavy(postav):femur 40lvl burg, hanik 100lvl LM, lomzelezo 100lvl guard, rafwyn 100lvl champ, wapiti 100lvl capt a jini … raffa a rrafa:)
    Class charakt […]