rakothas t2c

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6 Responses to rakothas t2c

  1. Profile photo of davca davca says:

    Vytaženo z nějaké diskuze

    Captains:
    If there are 2 captains 1 should have 20% revealing mark armor and use revealing mark. The other should trait red and use telling mark. Both captains should trait for double in-combat rez. Use herald of hope. For maximum dps buffing I recommend the red captain wear 4 pieces of moors command armor for +10% incoming damage and 2 pieces of ToO armor for oathbreakers reset. Use jewelry to get to overcapped physical mits and 40k+ morale. Make sure attack duration buff and rallying cry damage buff are up before the fight starts, either via minstrel’s call to greatness or your own time of need. Use all your dps buffs as soon as possible and pop oathbreakers once all your buffs are active. Tell people when you’re using oathbreakers so they can use their big dps skills at the same time. If you get a defeat response, try to save your rallying cry for when your fellowship gets hit by the distribute attack. Use your dps buffs again as soon as they’re off cooldown. Keep up attack duration and crit buff and rallying cry buff the whole fight. At least one of the captains should trait for the grave wound incoming healing debuff.

    Burglar:
    Trait for mischief maker. Use at least 2 pieces of osgiliath mischief-maker’s armor. Make sure you have maxed reveal weakness legacy and maxed trick duration legacy on your LI’s. Put reveal weakness on boss immediately, use trickster to get double enrage on the boss. keep quite a snag debuff on boss at all times. Altogether that adds up to I think 31.2% extra incoming damage on boss. It’s like a permanent oathbreakers. Don’t remove tricks on the boss. when the last set of adds come, try to use your 2-target riddle on defilers, then ready and able, then riddle two more. Learn where the adds are going to come from so you can be ready to mezz them before they get into aoe range.

    Lm:
    trait yellow. use the +5% SOP: see all ends crit chance armor. use raven pet for fire mitigation debuff. keep sticky tar down as much as possible. keep warding lore down as much as possible. Keep fire lore and SOP:command on the boss at all times and as many of the adds as possible. target through the boss and use water lore on whoever the boss is hitting. keep beacon of hope heal ticking. coordinate with burglar on what you should cc. coordinate with captain to use ancient craft and SOP: sae during the first oathbreakers, and whenever off cooldown after that. Figure out where to expect the adds to come from so you can mezz them before they get into aoe range of the group.

    Minstrel:
    before the fight starts, swap to yellow line with enough red to get +10% tactical damage on anthem of war. Use cry of the chorus and 3 anthems of war and call to greatness, then swap back to blue line before the fight starts. keep up 1 anthem of war for the group along with anthem of the 3rd age for yourself throughout the fight. Heal like crazy. keep up 3 soliloquy of spirits on whoever the boss is hitting. If you target through the boss you will always be healing the person he is attacking. Consider using the Featured instance armor to stack inspire fellows. At least one kin mentioned on the forums that they completed the raid with one of their mini’s traited yellow. Theoretically, if you arrange the groups like in my post above, it seems like it could work as far as keeping the raid alive, and it would definitely add a lot to dps. Revealing mark heals would be absolutely essential with that setup.

    Runekeeper:
    use DNFTD on someone before you enter the instance, then use it on someone else when it resets as you enter. refresh it on your first person when it expires. Let the raid know who you put it on. If someone dies, let everyone know immediately whether they have DNF or not so rezzes aren’t wasted. You are the main dps’ers in the fight. Maybe someone who plays a runekeeper can add some more tips as far as gear, rotations, etc.

    Hunter:
    It definitely seems like bringing a hunter to this fight is a significant handicap, since their dps is far below a runekeeper. Hopefully the upcoming buffs happen sooner rather than later. If there is a hunter, they can start in yellow line, put down all the traps before the fight starts. The triple trap gives a nice incoming damage debuff. Change back to red before combat. You can use swap armor from Dol Amroth for burn hot at the beginning and swap clicky jewelry from Lothlorien for extra 10% crit chance. Swap back to your normal gear before you get into combat. Consider using HS reset armor and traiting for HS incoming heal debuff.

    Guard:
    Get your fortification buff to max as soon as possible. Don’t forget to use war chant whenever it’s off cooldown. Make sure combat movement assistance is not enabled. Pay attention to your hemorrhage bleed. When it disappears force taunt the boss to your side. When the other tank has aggro, put shield wall on the squishiest person in the other group. Use aoe shield smash to interrupt/stun adds whenever possible. I don’t think any of the boss‘ special attacks can be avaoided, so don’t count on juggernaut or pledge to save you. In fact, for that reason it might be worth considering traiting yellow for extra debuffs and reducing damage on the rest of the raid. You can get +10% miss chance, -10% damage, and -2835 armour on the boss and nearby adds. If you trait yellow, time your aggro swaps so that you always have redirect active when he’s hitting you. So you would tank for 10 seconds and the other tank would tank for 20 seconds out of every 30 seconds. Guards, feel free to chime in here.

    Champ:
    Trait yellow for rend. Make sure you have maxed rend debuff legacy. Trait far enough into blue for aggressive exchange and horn of champions. Try to think of yourself as more of a debuff/support dps class in this fight rather than a primary dps class. rend and blade wall debuffs should be on boss all the time. If you are aoeing everything anyway, keep an eye on the warriors‘ health bars. When they get their dying rage buff or whatever it’s called, stun them and let the group know to kill them asap. Any more input from champs would be welcome. It’s possible to trait yellow and still get horn of champions debuff and go all the way to champion’s duel in red for even more debuffing. It might be worth trying.

    Warden:
    I know some groups have completed t2c with a warden as one of the tanks. They can add a lot more dps while tanking than captains or guards, and they can have 90+% mitigation for 12 seconds if there are 5 adds around them, so if someone has a good warden that wants to tank, I think it could work. They can also use the featured instance armor to debuff the boss’s mitigation even more. If we use a warden tank, we could have the other tank hold him ideally until the first set of adds comes. Then the warden would taunt them after that whenever his hemorrhage bleed is gone and he has defiant challenge off cooldown. Use warning shot and the mitigation debuff skills whenever they’re off cooldown. Consider traiting far enough into yellow to get the adroit maneuver induction buff. That’s a major buff to all the casters in the group. It would probably take a bit of practice to figure out a good rotation for this fight, and how much dps vs. how much self-healing/buffing, but a warden tank seems like a viable option to me.

    Beorning:
    I think I played a beorning to level 20 or something, then got tired of it. If any beornings want to come, let us know how you could contribute.

  2. Profile photo of Rethon Rethon says:

    Hezké. Na beorninga tu máme své dva lidi, co by mohli přispět. Ale nejlepší část se samozřejmě týká hunterů, to mě hodně pobavilo – největším přínosem huntera je, když nebude zabírat místo (aneb taková smutná kapitola v pohádce o vyváženosti).

  3. Profile photo of davca davca says:

    I find loot in T2C throne to be really good actually.

    On an average full clear we get:

    14-15 greater armour pieces, so everyone in the raid gets a piece, and 2-3 leftover for extra rolls.
    3-5 3-slot jewelry per boss, so usually enough for everyone to get 2 pieces per raid. (Make no mistake, this is all better than the featured instance 2-slot gear because an extra slot easily makes up for the loss of ~1600 mit and 200 morale.)
    3 guaranteed gold class item drops, so 3 people each week get one, max ~4 weeks to get a gold class item if you run with a static group/kin.
    10 ithil coins per boss (7 from normal chest, 3 from challenge) so 60 coins per raid.
    Random housing items, 1K morale essences, and cosmetic pets to /roll on.
    1 Cloak (from gothmog, the only really ‚hard to get‘ item in the raid since only 1 drops each kill, but honestly the cloak stats are so bad most people only want it for cosmetic purposes.)

    tzn. musíme začít chodit T2 !!!!

  4. Profile photo of davca davca says:

    druhý tank musí být kapitán s last standem – storme asi ty:)- vydrží tam 30sekund a to je klíčové pro přežití – chodí se se 3 kapitány
    sud se dává na 30-40%?, aby bouchnul po tom, co si nahodí ten mega buff – asi se ten buff smaže, toto přesně nevím, chce to vypozorovat
    addi se jedou pouze sekundárně
    jeden z mistrelů je na žlutou, má damage klassy u sebe bez tanka, druhý je na modrou, má v grupě oba tanky(ty jsou samozřejmě naproti sobě) a healuje přes bosse

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